In an interview with Gamespot, Phil Harrison announced that Google is going to be branching out further with Stadia and creating some of its own unique games to run on the system. These games are said to be exclusive to the Stadia cloud servers and that it will be impossible to provide downloads to be used on other systems.
In the interview, Harrison said, “It was a conversation that I had with Google leadership before I joined the company. My point of view was in order to really deliver on the promise of this platform, we had to build our own games. We had to build our own experiences, and that was a very fundamental, strategic direction that we needed to move in.”
So far Google has said that, whilst it won’t be possible to play its games on console, it isn’t concerned about the games being played on other streaming services that may be released as time goes on. The reasoning for this was that Google wants to see developers innovating and building “a 21st century game, rather than a 20th century game”.
There have been concerns raised by some players that Stadia could end up as another one of Google’s deleted apps if it doesn’t take off. From all the evidence so far, though, it is clear to see that Google is incredibly passionate about its cloud gaming project and truly seems to believe that this is the way forward in gaming. Ubisoft, who have already joined onto the programme and are developing versions of their games to run on Stadia, seems equally enthusiastic about the potential of the system.
Ubisoft CEO Yves Guillemot claimed that streaming is set to be better than PCs or consoles, but any releases so far have been hindered by infrastructure issues. With such an immense company as Google behind the wheel of Stadia, however, and based on current testing of the servers, it should be safe to say that technology concerns shouldn’t be much of an issue once it is launched and available to the public.