So, Destiny 2: The Collection – which is the sequel to the original Destiny by Bungie (The guys originally behind Halo) – has recently been made available as a free game to those with a Stadia Pro subscription. As one of those few with a Stadia Pro Subscription via a Buddy Pass giveaway I ended up winning via Youtube, I feel the need to be one of the first to review Destiny 2: The Collection on Google Stadia. It’s gonna be an interesting and wild ride, as my opinions are ALL over the place. There were things I liked, things
NOTE: MOST, if not all, images and experiences I showcase in this article were made by me. The featured image is copyright of Ars Technica. An Introduction to Google Stadia So, Google Stadia has just recently come out about a week or two ago on compatible devices. I say “compatible” because my Amazon Kindle Fire HD 7 tablet is INCOMPATIBLE with Google Stadia! Can you believe that lameness?! As I said in my Samurai Shodown Stadia review article, I had to use Bluestacks 4 (A 3rd-party software that turns a computer into a makeshift phone with computer inputs) to be
Stadia itself is already shaping up to be a revolutionary gaming platform, but one of the features arguably stands out from the others: Crowd Play. It was created to allow you to join in with your favourite YouTubers in their gaming live streams, and is set to be a big phenomenon, with Matthew “MatPat” Patrick from The Game Theorists explaining how the feature will benefit his audience. Predictably, the most well-known and influential YouTubers will find that their fans will be flocking to join in with the gameplay and there may be an influx of players all at once. To
According to Eurogamer and GamesRadar, Google released a number of Stadia demos at GDC. These simulated the effect different connection speeds had on the gameplay and use of the product, and users remarked that results for all three of the demo categories (“excellent”, “degraded” and severe”) were all very acceptable for good quality gameplay. This is great news for people on average speed connections! However, that doesn’t tell us exactly how fast an internet connection we need—but we can actually infer an answer to this question ourselves! In another simulation, which was designed to demonstrate gameplay on an “unstable” connection
Google has released the following data for Stadia. Custom 2.7GHz hyper-threaded x86 CPU with AVX2 SIMD and 9.5MB L2+L3 cache Custom AMD GPU with HBM2 memory and 56 compute units, capable of 10.7 teraflops 16GB of RAM with up to 484GB/s of performance SSD cloud storage Google says that this hardware can be stacked, meaning that the CPU and GPU compute is ‘elastic’, so multiple instances of this hardware can be used to create larger scale games. This configuration is referred to as a ‘first-gen’ system, using Google’s datacenter hardware to evolve over time instead of the need for users
Google announced Stadia, a new cloud-based gaming platform, at its GDC 2019 keynote Tuesday morning. It’s a major move for Google into the video game business, which is increasingly building toward streaming as a solution. Stadia is not a dedicated console or set-top box. The platform will be accessible over the internet on a variety of platforms: browsers, computers, TVs, and mobile devices. In an onstage demonstration of Stadia, Google showed someone playing a game on a Chromebook, then playing it on a phone, then immediately playing it on PC, picking up where the game left off in real time.