Google’s latest announcement, Stadia, is the latest in cloud-based video game streaming services. Almost, like a Netflix for video games of sorts, still in early stages, the tech giant have touted the service’s ability to deliver graphics of up to 4K quality at 60 fps. While users with high-speed internet services may not have a second doubt about streaming in this quality, users with lower-speed connections may wonder what this means for them.
With such high quality streaming, one may expect that the streaming speed of the user must be equally as powerful. However, when streamed at 1080p/60fps, Google VP Phil Harrison, stated “In fact, we only used about 20 megabits a second”. With this in mind, it appears that at launch, streaming a game through Stadia at 4K/fps will require somewhere around 30 megabits per second. As the software and service is further refined, we can be hopeful that the speeds required to stream in 4K/60fps will subsequently decrease.