Tag: Performance

Google Stadia Mobile Devices

Running Stadia on Mobile Devices

While playing games on your mobile phone often uses up a large amount of power and drains your battery quickly, Eurogamer was told in an interview that this wouldn’t be the case with Stadia! But why is that? Simply put, due to the way that Stadia will work—it is essentially just playing a video instead—it shouldn’t be nearly as harsh on your phone’s power as normal games! In fact, it was stated that on a phone with good battery life, you could be playing a heavy game such as Doom or Assassin’s Creed for up to ten hours at a

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Stadia Cloud-Based Streaming Gaming Platform

What Internet Speed Will Stadia Run On?

According to Eurogamer and GamesRadar, Google released a number of Stadia demos at GDC. These simulated the effect different connection speeds had on the gameplay and use of the product, and users remarked that results for all three of the demo categories (“excellent”, “degraded” and severe”) were all very acceptable for good quality gameplay. This is great news for people on average speed connections! However, that doesn’t tell us exactly how fast an internet connection we need—but we can actually infer an answer to this question ourselves! In another simulation, which was designed to demonstrate gameplay on an “unstable” connection

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Google Stadia Specs

Google Stadia Specs

Google has released the following data for Stadia. Custom 2.7GHz hyper-threaded x86 CPU with AVX2 SIMD and 9.5MB L2+L3 cache Custom AMD GPU with HBM2 memory and 56 compute units, capable of 10.7 teraflops 16GB of RAM with up to 484GB/s of performance SSD cloud storage Google says that this hardware can be stacked, meaning that the CPU and GPU compute is ‘elastic’, so multiple instances of this hardware can be used to create larger scale games. This configuration is referred to as a ‘first-gen’ system, using Google’s datacenter hardware to evolve over time instead of the need for users

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Stadia GPU Comparison

Streaming & Performance with Stadia

Google’s latest announcement, Stadia, is the latest in cloud-based video game streaming services. Almost, like a Netflix for video games of sorts, still in early stages, the tech giant have touted the service’s ability to deliver graphics of up to 4K quality at 60 fps. While users with high-speed internet services may not have a second doubt about streaming in this quality, users with lower-speed connections may wonder what this means for them. With such high quality streaming, one may expect that the streaming speed of the user must be equally as powerful. However, when streamed at 1080p/60fps, Google VP

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