At the 2019 GamesBeat Summit we saw a number of interesting discussions. One of these involved Phil Harrison talking about Google Stadia and cloud gaming in general with Amy Hennig, a veteran game developer whom we discussed recently. In their interview, Harrison gave a few words of caution to the audience in regards to Google Stadia and the role of cloud gaming: ”This transition to game development being cloud-centric will be a fundamental shift, but it will be a difficult shift as well. This is not going to be the easiest pathway for every studio to go through.” However, it
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