It isn’t going to be necessary to have the controller to use Stadia’s service, and Google have so far assured people that you can use any controller that you already own to use the service. However, the Stadia controller is designed to unlock the next level of gameplay features. It will also run over WiFi instead of bluetooth, the preferred choice of Xbox, which will give it a slight edge in latency. One of the features of the Stadia controller which we already know about is the Google Assistant, an integrated service which offers game help on-demand and can trigger
Google’s latest announcement, Stadia, is the latest in cloud-based video game streaming services. Almost, like a Netflix for video games of sorts, still in early stages, the tech giant have touted the service’s ability to deliver graphics of up to 4K quality at 60 fps. While users with high-speed internet services may not have a second doubt about streaming in this quality, users with lower-speed connections may wonder what this means for them. With such high quality streaming, one may expect that the streaming speed of the user must be equally as powerful. However, when streamed at 1080p/60fps, Google VP
Google announced Stadia, a new cloud-based gaming platform, at its GDC 2019 keynote Tuesday morning. It’s a major move for Google into the video game business, which is increasingly building toward streaming as a solution. Stadia is not a dedicated console or set-top box. The platform will be accessible over the internet on a variety of platforms: browsers, computers, TVs, and mobile devices. In an onstage demonstration of Stadia, Google showed someone playing a game on a Chromebook, then playing it on a phone, then immediately playing it on PC, picking up where the game left off in real time.