The Unity Game Engine is favoured among the gaming community as an easy and efficient way to build a game. It was officially announced for the very first time way back in 2005, and at the time it was only supporting one platform: the OS X. Since then, the software has grown and expanded so that it is now capable of supporting 27 different platforms.
Wait, stop right there. Scratch that last, because there is to be a new kid on the Unity Gaming block.
You guessed it. Google Stadia.
If we skip back in time to the GDC, at the time of Stadia’s initial reveal, Will Goldstone (the Unity Product Manager) released a statement relating to the company’s thoughts and approach on the Google Stadia project.
“I think the emphasis with it is they’re eroding a lot of the friction to get a game to a consumer … and I think what Stadia’s trying to do is really erode some of the friction for the developer as well,” he told listeners.
As per Unity’s very own blog, it is stated that game developers who use the software normally can have high hopes for the release of Stadia. The system for creating games and the tools used to do so are all intended to be recognisable and similar, so there won’t be too much adjustment to get used to. All of the features that will be available in Stadia should also be available for creation with the new Unity software.
At present, developer access for Stadia is said to be growing as Google increases its attempts to roll out the exclusive access. Those developers who wish to express an interest should visit the Stadia Developer Website to apply for early access to the Stadia SDK. As for those developers who are content with sticking with the Unity Engine, the first version of the Stadia software is expected to be released nearer to the end of this year.